With a ruler which has the ‘Free Thinker’ personality With Şablon:İcon/pProtestant as secondary faithĪs Şablon:İcon/cConfucian country harmonized with Şablon:İcon/mMahayana The base Dosya:Idea cost.png Idea cost is modified by the following: Unlocking an idea has a base idea cost of Şablon:İcon/a 400 monarch power (the type of power depending on the idea group). There is no restriction on policy composition and a nation can activate up to 5 policies at a time.ĭosya:Idea cost.pngIdea cost Dosya:Ambox outdated info.png Once picked, a policy cannot be canceled for a duration of Şablon:İcon/t 10 years. Picking a Şablon:İcon/p policy provides a bonus to the nation at the monthly cost of 1 monarch power per policy (type of monarch power used depends on policy affiliation). Policies become enabled when a pair of 2 idea groups are fully unlocked. The type of the reduction depends on the affiliation of the idea group for example, the Şablon:İcon/e Espionage idea group grants Şablon:İcon/d Diplomatic tech cost reduction. The reduction can result in up to -14% for a fully unlocked idea group (without accounting for further reductions that may be applied from the ideas themselves). They could even opt out of colonization altogether after getting the border they needed.Įach unlocked idea grants a Şablon:İcon/t -2% Technology cost reduction. Primitives can take only the first 3-4 Exploration ideas, get a colonial border with a western power, then drop Exploration for something else, some would benefit more from Expansion idea group but Expansion doesn't allow Explorers or long-range island-hopping).However, this option should not be disregarded either as it is extremely useful in the right circumstances. Discarding idea groups will also impact the number of Ideas a nation has towards unlocking National Ideas and Ambitions.ĭue to the low refund rate and the importance of monarch power points, picking an idea group should be done with its future usefulness to the nation in mind. It is important to note, however, that doing so will result in losing all the given bonuses from said idea group and will only refund 10% of the Şablon:İcon/a monarch power points invested in the group. New idea group slots are unlocked with the advancement in Şablon:İcon/a Administrative technology as described below:Īvailable only with the Art of War DLC enabled.Ībandoning an idea group can be used to free up an idea slot if it no longer serves the nation and there may be others more suitable groups that do so. Unlocking the last idea in the group also unlocks the group bonus. Advancing within an idea group is done sequentially and each unlocked idea enhances a certain aspect of the nation. That being said, AI nations have had weights assigned to the idea groups to simulate random but somewhat historical idea picks.Įach idea group itself consists of 7 ideas. There is no restriction on the groups themselves and any nation may pick any group at any point in the game. This limit can be turned off before starting a game and works on Ironman. The sole restriction on the groups is in regards to their composition meaning, a group can only be picked as long as its affiliated Şablon:İcon/a monarch power doesn't consist more than 50% of the idea group composition the nation holds at the time. The last version it was verified as up to date for was 1.24.Įach nation can have up to 8 idea groups from a pool of 19 groups (only 18 are shown as 2 idea groups are government type exclusive). This section may contain outdated information that is inaccurate for the current version of the game.
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